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Posted:3/10/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

The question is, why should multiple ranks of the same spell even exist? Originally, you needed ten different ranks of fireball because each one would cost a different amount of mana and do more damage; you could cast a cheap rank 1 fireball for a minute amount of damage, but you would normally cast the biggest fireball you could which would do much more damage at a much higher cost. Now that mana cost scales with your level, why not make the damage scale with your level as well? Say, there's only one rank of fireball and it costs 10% of your base mana and deals 30 damage per level (or some more complicated formula; this is just an example). Precedence exists among dragonhawks. The answer, of course, is because higher ranks of spells are a gold sink essential to the system. This way just makes it that much more obvious that the system is designed to hurt you. In Wrath of the Lich King, all spells are being reworked so that their cost, rather than being a static mana value, is a percentage of your base mana pool (this is largely to prevent downranking). For instance, in the current, live game, Levitate costs 100 mana. In the Wrath beta, Levitate costs 3% of base mana But what is base mana? It's the amount of mana you have before talents, buffs, and stats (like intellect and +mana) are factored in, and before base intellect from your race is taken into account. In other words,“The power was too much,” said Medivh. “When I was a young man, younger than you, it awoke within me, and I slept for over twenty years. Magna Aegwynn had so much of a life, and I seem to have lost most of it.” His voice faltered again. “Magna Aegwynn…my mother…” he began, but found he had nothing more to say. Khadgar just sat there for a moment. Then Medivh rose, shook back his mane and said, “And while I slept, evil crept back wow power leveling into the world. There are more demons, and more of these orcs as well. And now members of my own Order are once more playing the dark road. Yes, Huglar and Hugarin were members of the Order, as have wow power leveling been others, like ancient Arrexis among the Kirin Tor. Yes, something similar happened to him, and while they covered it up neatly, you probably heardsomething about it. They feared my mother’s power, and they wow power leveling fear me, and I have to keep their fear from destroying them. Such is the charge laid upon the Guardian of Tirisfal.” The older man launched himself to his feet. “I must be off!” he said. “Off?” said Khadgar, suddenly surprised by the energy within the lanky frame. “As you have so rightly noted, there is a demon abroad,” said Medivh with a renewed smile. “Sound the hunter’s horn, I must wow power leveling find it before it regains its wits and strength and kills others!” Khadgar pulled himself upright. “Where do we start?” Medivh pulled himself up short, and turned, looking slightly sheepishly at the younger man. “Ah.We are not starting wow power leveling anywhere. I am going zxckcngshifu to go. You’re talented, but you’re not up to demons quite yet. This battle is my own, Young Apprentice Trust.” “Magus, I am sure I can…” But Medivh raised a hand to silence him. “I also need you here to keep your own ears open,” said Medivh, in a quieter voice. “I have no doubt that Old Lothar has spent wow power leveling the past ten minutes with his ear to the door, such that there will be a keyhole-shaped impression on the side of his face.” Medivh grinned. “He knows a lot, but not all. That’s why I had to tell you, so he doesn’t pry too much out of you. I need someone to guard the Guardian, as it were.” it's the amount of mana you would have if you were naked, unbuffed, and un-talented, and had no Intellect. Thus, it is a static value for each character of a given class/level combination. Getting more Int from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises total mana pool). So to the person who wrote in asking "what's the point of getting more Int if it will just make spell costs go up," I hope that answers your question: more Int does not affect your base mana pool. Ultimately we should see little difference from this base-mana-pool spell cost change, aside from the death of downranking. So basically it will still be a static value, however will scale with your level. If they're going to do that, why don't they (as previously suggested) just make only one spell in your spellbook with the same base mana cost instead of all the different ranks. The only upgrade trainable being the output of the spell, not the cost. I'm not sure, but if I'm correct right now you still get much more for capturing a keep then for defending it. So unless they changed that, it's actually in everybody's best interest that the control of a keep keeps (no pun intended) changing. it's 700 renown for capturing a T2 Keep (killing the keep lord). While defending, I see myself getting periodally 100 renown + the renown from the kills. In something arround 10mins or so, I think I have seen myself getting over 1k renown.. And we still haven't seen what kind of renown do you get if you actually claim a keep for the guild itself
 

 

 

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