Search:    
Advanced Search   
Posted:3/10/2010 - 36 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

Throughout numerous posts, I always said I have faith in Blizzard because they seem to be going in the right direction. Through the nerfs, I stoicly asserted that the class would get fixed because Blizzard knew what they were doing. But with the latest nerf, I just don't know anymore. I'm just disheartened. Ghostcrawler claims that they at Blizzard "have access to testing capabilities far beyond that of the average player." He explains that developers do not make decisions willy-nilly and do not merely make adjustments based on the whinings of players on the forums. I believe that, sure. So how exactly did Retribution get released on live in such a broken state? And why did Blizzard, as recently as BlizzCon, say that the class or spec was fine? How come, despite what Ghostcrawler calls "a large number of tools that we don't make public," despite being able to "look up numbers or gather data that most players have to estimate or guess at," and despite hiring "experts on all classes" and being "in contact with expert players of the classes throughout the world," Retribution made it to the live realms in its state in Echoes of Doom? How can something that big, that environment-changing, make it though all that scrutiny and number-crunching? I know. Mistakes happen. That's part of the design process. But the solutions, hotfixed nerfs accompanied by statements amounting to "we'll see how it goes," does nothing to alleviate player fears that there isn't enough testing done. When Blizzard stealthily fixes a class through a restart (just so you know, they also reduced Judgement of Justice's duration to 10 seconds for PvP), it's just not very encouraging. Redemption Let's face it. I'm still going to play the Paladin class long after I finish this post. Many of us will continue to log in, bring out out our hammers, shields, or swords, and play the game we still love to play.“I don’t think anyone does,” said Khadgar, drowning any additional comment he might have made in his ale. “Not even his mother, I understand,” said Lothar. It was a small comment, but it slipped in like a dagger thrust. Khadgar found wow gold himself wanting to ask Lothar more about her, but contained himself. “I fear I am too young to know,” he said. “I’ve read some on her. She seems like a powerful mage.” “And that power is inhim, now,” said Lothar. She whelped him from a conjurer of this very court, and weaned him on pure wow gold magestuff, and poured her power into him. Yes, I know all about it, pieced it together after he went into that coma. Too much, too young. Even now I’m concerned.” “You think he’s too powerful,” said Khadgar, and Lothar froze him with a sudden, penetrating stare. The young mage kicked wow gold himself for speaking his mind, practically accusing his host. Lothar let out a smile and shook his head. “On the contrary, lad, I worry that he’s not powerfulenough. There are horrible things afoot in the kingdoms. Those orc-things you saw a month ago, they’re multiplying like wow gold rabbits after a rain. And trolls, nearly extinct, have been seen more often. And Medivh is out hunting a demon even as we speak. Bad times are coming, and I hope, no, Ipray, that he’s up to it. We went for twenty-some years without a Guardian, when he was in a coma. I don’t want to go another twenty, particularly at a time like this.” Khadgar felt zxckcngshifu embarrassed now. “So when you ask, How is he? You mean…” “Howis he?” finished Lothar. “I don’t want him weakening at a time like this. Orcs, trolls, demons, and then there is…” Lothar wow gold let his voice trail off and looked at Khadgar, then said, “You know of the Guardian, by now, I can assume?” “You can wow gold assume,” said Khadgar. “And the Order, too?” said Lothar, then he smiled. “No need to say anything, young man, your eyes gave yourself away. Never play cards with me, eh?” I won't lie. I love World of Warcraft. I still love my Paladin. And I'll still be whirling my hammer through all the nerfs and hotfixes. It's the nature of the class. If we were able to plow through 70 levels of auto-attacks and then some, we'll be able to endure this. We're still in a better place than pre-Patch 3.0.2. The rework of the Seal and Judgement system is still the best thing that's ever happened to the class. We're still great healers, awesome tanks, and yes, fearsome DPS. Echoes of Doom ushered in a new age of Paladin gameplay and I really appreciate that. Recent stumbles notwithstanding, the developers have showed a keen sense of understanding of the class and fixed many of its issues, there's no question about that. These are steps that need to be taken. Retribution got out of the gate imbalanced and it needs to be reined in. It can be done better, but this is what we have. The funny thing is... I still think Blizzard will eventually find the proper balance for the class. I am certain -- and bull-headedly so -- that Blizzard will compensate for Retribution's lost burst with other, much more needed tools. I am also certain that Holy healing and DPS will be improved. They said they would fix it, and ridiculous as it may sound right now... I trust them. They've gotten so many things right I'd be remiss were I to blithely condemn this recent spate of nerfs. Yes, the latest one broke me. But hey, I play a Paladin. I can heal.
 

 

 

 

 

Related Article:

wow power leveling
wow power leveling
wow power leveling
wow power leveling
wow power leveling
 

Delicious Digg Facebook Fark MySpace